Buoyancy Issue with Water Plugin (Ocean)

Pardon the delay! I had some other Unreal fires to put out.

So, everything you said was spot on. What I noticed was that the WATER BODY INSTANCE was positioned too low (XYZ Arrow). So, the “buoyancy threshold” was below the waterline. This is actually a good mistake, because I can create some interesting effects in the future.

Thank you, so much, for your help!

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