Today I recorded a video about something I am working on and felt like posting it here.
By now it’s just you playing on a bunnyhop map like you can in Counter-Strike. When you stay too long on the blocks, you will be teleported back to the nearest checkpoint (just an Actor), same if you fall down to the floor.
Everything is done in Blueprints and using SuperGrid.
Let me know what you think and what you’d like to see.