Bunnyhop Game

Hello everybody,

Today I recorded a video about something I am working on and felt like posting it here.
By now it’s just you playing on a bunnyhop map like you can in Counter-Strike. When you stay too long on the blocks, you will be teleported back to the nearest checkpoint (just an Actor), same if you fall down to the floor.
Everything is done in Blueprints and using SuperGrid.

Let me know what you think and what you’d like to see. :slight_smile:


Nice, looking good so far :stuck_out_tongue:

How did you implement bunnyhopping with Blueprints? That’s just amazing!

Look at the signature above your post.


I want to play this so hard :smiley:

Awesome! Is it available to test? (get demo) ?