Bullwhip won't attach when physics is on. How to turn off physics on just the handle?

I knew nothing of a physics handle until tonight. Ok I added that component to the player character.

For testing purposes, off an event begin play in the player character, I am spawning the whip, and if I doing this right the correct node is “grab component” working in tandem with the physics handle and my “whipsocket” in the characters right hand?

The whip still falls to the floor Rev, what am I doing wrong here? Thanks for trying to help me.