Awesome!!!
Hello, Still having problems with Modeling a building…I have scaling right but I can’t put textures on differnt pieces…The texture covers the whole model…Am I suppose to build it in parts and just assemble them in ue4? Sorry guys, Having a hard time understanding this stuff…The ONLY thing I’m mastering is Modeling 
Sounds like whatever program you’ve used to import it into UE4 it’s imported it as a single UV wrap.
What program are you using to model the building?
Edit: Also you can try Revit Architect demo if you want to model real scale houses/buildings to codes (example ?v=QGScnVZwiXs) it’s very easy to knock up a quick house/building even if you don’t care if the bathroom door swings into the toilet and closes on a light switch ![]()
QBert! LMAO !!! Blender and C4D trail…
I havent uv wraped at all…Is that what Im doing wrong?
Either create uv maps or do it with material slots
Thanks bro! 
When u will create many houses is this thread helpful for modularity: ![]()
www.polycount/forum/showpost.php?p=2097977&postcount=4
Thanks !
OH I hope to build that level of quility!