A common way is to create a high poly model (so copy the bricks) -> then generate your normal, bump and diffuse map -> create the low poly model -> assign the material
bump offset material: ?v=P-5Qzi-ljsc
A common way is to create a high poly model (so copy the bricks) -> then generate your normal, bump and diffuse map -> create the low poly model -> assign the material
bump offset material: ?v=P-5Qzi-ljsc