Hi guys I have a question about how to deal with texturing a module building and other things, first the way that I have been using but im not happy with the results. I have been making a texture sheet (texture kit) in Photoshop using textures i want to use on my models:
This is an unfinished example hence the white space. then after I have the textures that I want to the right scale I then apply them to my models in 3ds Max then unwrap UVW maps and place the UVs in the places with the texture I want on that face:
But I have found the results to not look very good im using a 2048 x 2048 texture sheet and high-quality textures inside that I have also made a Normal map for the texture sheet:
But this still does not help with the quality of the texture, and if i was to use this in UE4 i would not be able to for example use the roughness option in the Material editor for just the brick or wood due to it be one material. then i noticed how the textures were achieved with some of the starter content:
I found that this was used to dictate which parts of the models should be textured with what textures or base colours:
so to my question can i use this system to texture my models and if i can how do i do this and what is this called?
sorry for the long winded explanation and sorry for any spelling mistakes its not my strong point