Hey! Can any of you professionals lend me a hand? Kinda lost!
Build started…
1>------ Build started: Project: RetroFPS, Configuration: Development_Editor x64 ------
1>Running UnrealBuildTool: dotnet “……\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” RetroFPSEditor Win64 Development -Project=“C:\Users\xxxx\Documents\UnrealProjects\RetroFPS\RetroFPS.uproject” -WaitMutex -FromMsBuild
1>Log file: C:\Users\xxxx\AppData\Local\UnrealBuildTool\Log.txt
1>Creating makefile for RetroFPSEditor (no existing makefile)
1>Parsing headers for RetroFPSEditor
1> Running Internal UnrealHeaderTool C:\Users\xxxx\Documents\UnrealProjects\RetroFPS\RetroFPS.uproject C:\Users\xxxx\Documents\UnrealProjects\RetroFPS\Intermediate\Build\Win64\RetroFPSEditor\Development\RetroFPSEditor.uhtmanifest -WarningsAsErrors -installed
1>C:\Users\xxxx\Documents\UnrealProjects\RetroFPS\Source\RetroFPS\RetroFPSAttributeSet.h(19): warning : The identifier ‘GENERATED_BODY’ was detected in a block being skipped. Was this intentional?
1>Total of 0 written
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command “D:\Games\UE_5.1\Engine\Build\BatchFiles\Build.bat RetroFPSEditor Win64 Development -Project=“C:\Users\xxxx\Documents\UnrealProjects\RetroFPS\RetroFPS.uproject” -WaitMutex -FromMsBuild” exited with code 6.
1>Done building project “RetroFPS.vcxproj” – FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
========== Elapsed 00:06.949 ==========