Oh hey, no worries as well!!
I actually would love to figure it out on my own as much as possible because, in all the years of game development, I really let that part slip. Of course, why not if you have an army of coders on your back and don’t need to worry about a single line of code or BP node. What I am doing at the moment is to set up a spreadsheet with all pieces of information about the tiles and creating a struct file inside UE4, loading in the database with all information needed.
I have one particular question on this: I thought it might be pretty convenient to use one texture for a complete tileset and creating a flipbook to have access to each tile.
Is there a way to tell the structure to use Row and Line of a Flipbook or the Flipbooks Number when going from first to the last frame of a flipbook picture?
UPDATE: My bad… I probably just set up the frame number as an integer and deal with it later on in the blueprint.