My logic from the art side at the moment would be that I have a texture with all stone prints, the stone’s appearance (wood, marble, stone, etc) on a different one. Within, I just need one mesh and would probably not use 144 copies or material instances just for each stone. Yeah the more I think about, the more complex the system becomes, but for the better and more ways to customize later on. So the bricks are more or less non-existent in a physical way but each of them being a blueprint data-entry with pieces of information about texture, style, number, tag/type. Maybe I could look at Poker-Game BP’s and how they deal with cards.
Note: No one needs to answer on things above - I may use this thread as a little post-it with open thoughts as well to document the whole process. <3