Remember to like a post or quote me, I only saw this by chance!..
Getting stuff like text files into UE is not smooth, and I don’t know much about it.
Load the texture, no problemo.
What you have is one BP which is one stone. This one BP has it’s ID number, which tells it which row and column to use from the texture. The ID will be set at runtime by the ‘controller’ BP.
( It can also set the ‘height’ )
That’s it so far, you can make the board like that…