Building a Multiplayer Game Over Multiple Windows?

Thanks for the response, @SupportiveEntity !

To clarify, this project isn’t exactly intended to be distributed–its for a project that is specifically intended to be shown as an art installation, so to speak. The ultimate show-piece is intended to resemble an arcade cabinet, with multiple screens connected to the same machine, and running a single instance of a project (In theory, of course, I believe the hardware we are working with is capable of meeting these expectations).

That said, I’ve seen people addressing similar problems by using local servers and multiple instances of the game connected to a single server–is that an effective way to solve this problem? I’m looking to have the “main” screen mostly displaying UI elements (such as a map), and the other 4 screens showing individual player viewports exploring the same 3D environment simultaneously, with 4 controllers plugged into the computer allowing each player to control their respective Player Controller. As I understand, this would be possible using local servers, but would there be an alternative method that would be more suited to this goal?

Thanks again for the response!