Firezown
(Firezown)
June 17, 2014, 4:27am
7
It looks like that’s a picture of The Forest, in which case for a system like that you’re most likely going to need a separate blueprint (probably based on Actor) for each buildable object in the game to keep track of how many materials you need and how many you’ve currently added, that’s what you’d be spawning with SpawnActor.
If you wanted the full ‘The Forest’ effect with logs being visually added as you add materials you’d need to make each log a separate mesh and then add them (or change their material) as you add materials to it, it could be a bit tricky and something you could add after you’re a bit more confident with blueprints and you have a basic system in place. You could also use that blueprint for any interaction with it you might have once it’s been built, like lighting a fire for example.
As has said, if you haven’t gone through the video tutorials it would definitely be a good idea, they’re packed with great information relevant to this sort of thing, and you’re most likely going to need to know your way around a Blueprint Interface for a system like this (I have a system similar to that and it’s very dependent on Interfaces).
Ok i got Transparent material working and im able to spawn it. But can someone tell me how to make it spawn where my cursor is and allow it to follow the mouse until left click is pressed?