Build overlapping 3D widget panel(with depth like z axis) for HUD and animation

hi,

Retainer box is working so, it’s not the issue with texture parameter name(i used same name). I think, i need to change the texture material some how and make it transparent. is it possible?.

Regarding shadow, I am using widget(not widget component). is it possible to put a widget in top of static mesh and hide it and cast shadow from mesh actor.

Thanks!