Build of UE4Editor on Ubuntu 18.04 fails

Ok, it works now. I don’t really know what fixed it now though. I disabled hyperthreading and built it with 2 processors, but still no success. With system clang the build crashed before UE4Editor. I tried it again with bundled clang, still those errors. However, I did another “make” then and the 68 failed steps could be compiled. Starting the editor resulted in a crash again, but was successful after a reboot. The Editor is now running. Yet I’m very afraid of applying any updates and having to rebuild it :frowning:
Anyway, thanks libhack! Although I’m not sure if it was only cause of hyperthreading.