Build Failing

Please note that you need to use UFUNCTION() only once in this case, so the whole declaration should look like this:

UFUNCTION(BlueprintNativeEvent, Category = "Collision")
void Prox(AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult & SweepResult);

virtual void Prox_Implementation(AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult & SweepResult);

Also, please change

ProxSphere->OnComponentBeginOverlap.AddDynamic(this, &ABasePickUpItem::Prox_Implementation);

to

ProxSphere->OnComponentBeginOverlap.AddDynamic(this, &ABasePickUpItem::Prox);