Build&Export Modular items from MAX to Unreal.

GREAT!! That’s is exactly what I was looking for.

Just a quick note for this to work.
In 3DS Max:

  • the assets need to be instanced …duhh
  • in the FBX Export Settings > in Include > Preserve Instances has to be checked.

In Unreal:

  • **File **> Import into Level
    In the Import Options dialog, Hierarchy Type is the other important option to set. If you are a fan of XRefs in Max, then this is similar to that. If you want a update-able level, then Create One Blueprint Asset, else Create Level Actors.

Thanks!