Bug with inherited Actor collisions

Sorry for the delay. The defaults are the same. So just to make sure we are on the same page.

Initially, I had:
Actor ← Bomb (that is, a blueprint of the Actor type). It has essentially the same setup as the BPBomb blueprint in the UE4 official networking tutorial.
I then created another Actor Blueprint called Item, and set replicates to true, just like in the Bomb blueprint. I then changed the setup to:
Actor ← Item ← Bomb I double checked that the inherited class defaults were the same as before in the Bomb BP and they are.

The only thing I can see interfering with the collision is the inherited “DefaultSceneRoot”, which I did not have in my Bomb BP before. My top level Sphere component attached to the Bomb BP now changed to be attached to this inherited “DefaultSceneRoot”, which was not the case before. I attached some images to show this, look at the Top left component panel.