(BUG) Unload stream level node never completes

Hey,

I had a similar issue, and after some searching I figured out that the actor that called UnloadStreamLevel was IN the sublevel that got streamed out, this way it was never able to call the rest of it’s own blueprint.
By moving the actor to a different sublevel, everything worked back as expected.

Hope this helps anyone coming across this post :slight_smile:

Cheers,
Elias

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