No, but we were using huge levels at the time, maybe it wouldn’t ever unload because it would get suck at an infinite loop or a bad piece of code.
I would just branch out everytime I would unload a map.
No, but we were using huge levels at the time, maybe it wouldn’t ever unload because it would get suck at an infinite loop or a bad piece of code.
I would just branch out everytime I would unload a map.