Hey, everybody. I’ve encountered a new bug on UE 5.5.4. I explain the whole point in the video, but I’ll explain it in text briefly: the progress bar starts behaving strangely if it’s in a retainer box. The rendering of its fill bar for some reason “moves out” when moving the view in the designer box. Also, in gameplay itself, for the same reason, the progress bar fill can be basically invisible, at certain resolutions.
The bug is fully replicated in my new, just created, empty project. All drivers on my RTX 2060 graphics card are up to date.
I suspect this is a bug in the engine itself. I’m not exactly sure how to create bugreports for the unreal engine, so I’d be glad if someone would check this bug, and if it is indeed present - make a bug report to the Epic team about it.
And if suddenly, it’s not a bug, but my mistake - maybe you can tell me how to fix it? I will be immensely grateful.
If there any information I can provide to learn more about this issue - feel free to ask.
sorry for my english, i barely speak it in my day to day life
I’m experiencing exactly the same issue. I use a Retainer Box to work around a bug with the Progress Bar when it’s set to be round — the rounded shape creates an “alpha hole” in the widget behind it. I’ve also noticed a significant performance drop with the Retainer Box in UE 5.5 compared to 5.4.
Also I’ve found that widgets I create on Event Construct as child for retainer box doesn’t show up at all even though I’ve set a timer to an event where retainer box is being updated
I’m having the same issue. I got most of my UI in a retainer box. So when I switched from UE5.4.4 to UE5.5.4 only progress bars did bug out like they just don’t fill at all.
It might be due to clipping, try using a different option for clipping under Rendering, mine usually disappear if i put any option other than Inherit or On Demand