[BUG]Umg Button draw as border

So this still seems to be an issue in 4.13, but also when using the new Sprite Sheets for UMG, I guess it stems from the same problem.

  1. Get a Texture you want to use as a Sprite Sheet
  2. Extract a Sprite from this.
  3. Use the Sprite as an image for a UMG Image or Button etc.
  4. Set the Draw As to Border.
  5. Notice it uses entire image instead of just the portion extracted.

Please note ‘Box’ works as intended, I believe Border is supposed to work in the same way (Aside from the tiling instead of stretching and missing the middle). However Border is using the entire sprite sheet when it should only be using the extracted image.

Just wanted to bring this up again with 4.13, as it’s a bigger issue now when using the new sprite sheet for UMG feature.