[Bug UE 5.6] Missing Hit Component Name with StaticMeshActor + Static Mobility + "Is Spatially Loaded" Off

I’ve identified the root of the issue — I’m currently testing the new Fast Geometry Streaming plugin, and the problem occurs only when it’s enabled.
If I add StaticMeshActor to the “Disallowed Actor Classes” list, the trace works correctly again.

My conclusion: the (experimental) plugin isn’t fully stable yet.