Is the hit actor in an active cell (partition cell) when trace happens?
if its not in active cell you get a hit but not component info since its not fully loaded in memory. Its expected to retrive component info if fully loaded.
- Is not spatially loaded (so its always fully loaded in memory)
- spatially loaded and in active cell relative to player (fully loaded)
- or its not static (moveable or stationary that engine considers it can change position so its fully loaded)