[Bug UE 5.6] Missing Hit Component Name with StaticMeshActor + Static Mobility + "Is Spatially Loaded" Off

Is the hit actor in an active cell (partition cell) when trace happens?
if its not in active cell you get a hit but not component info since its not fully loaded in memory. Its expected to retrive component info if fully loaded.

  • Is not spatially loaded (so its always fully loaded in memory)
  • spatially loaded and in active cell relative to player (fully loaded)
  • or its not static (moveable or stationary that engine considers it can change position so its fully loaded)