Just to let you all know, I’ve managed to get Epic to reopen the original case for this as it’s still an issue even now at 4.21 and I assume in 4.22. I’ve provided them with a fresh project, and fresh evidence video, and I’ll keep you all updated here.
It seems that in version 5.03, the problem is still not solved.
1 Like
UE 5.3.1:
- Splines and spline meshes are still broken AF.
- Unusable for any precision requiring or core mechanic.
- Spline meshes still use incompatible rotation format compared to splines, with no built-in conversion.
- Epic still keeps on piling on half-baked features.
- Will to live on an all-time low.
1 Like
I found a work around setting “Reparam Steps Per Segment” to 32 instead of 16 on the spline. This fixed the location wobble around points with long tangents for me. Hope it helps