v_i_m:
I’m sorting my 2D sprites along Y depth. My project works fine in 4.21, I just opened it in 4.22 and all sprites are rendering chaotically on the depth axis, flickering like mad. They can’t get sorted properly so background elements get rendered in front of foreground elements, and keep changing their rendered depth position as I move the camera. For both Deferred and Forward Shading. For any sorting in fact. There’s no way I can sort my sprites on the depth axis [in 3D space, so with perspective camera!] in 4.22.
My specs, just in case: ASUS Zephirus, Windows 10 x64, Intel Core i7-7700HQ, GeForce GTX 1070 Max-Q.
Strangely, this only happens when I launch the game. Things still look fine in the viewport.
I tried to submit this as a bug. Thx to your Captcha Refresh I lost all my content. No, I won’t write another long story.
Not part of the team, but we notified yesterday about this issue to the responsible team via twitter/msg, they said a hotpatch would come, so we’re hoping everything solves by then