I’ve found a fix to problem. Plugging return value from SpawnActor into a “Spawn Default Controller” works.
I’m not sure if it’s supposed to be like that or not but at least it works now.
I’ve found a fix to problem. Plugging return value from SpawnActor into a “Spawn Default Controller” works.
I’m not sure if it’s supposed to be like that or not but at least it works now.