[Bug Report] Not building scene

I mean the very first start of the engine.

Differences in the scene does not exist, add multiple objects. And adjust the dynamic light statics rather than Stationar

Hello, can I find out the status solution?

Hi Othelnic12 -

First let me thank you for your patience this issue has been particularly troublesome to identify. The main problem is that according to your Swarm Logs, Swarm Agent and the Engine are building lighting correctly it is just a memory issue which develops when building lighting and causes RAM to fill up which leads to your freezing issue. I believe we have identified the change between 4.6 and 4.7 which would result in this issue. I have one more test for you to try and it should significantly reduce your build times and effectively solve the issue for you.

Start a New First Person Template Again with NO Starter Content. (Side note: Now we have build light for you on all of these maps when you first open them, so if you don’t change anything the engine just checks the maps and sees they are fine. This is why the first build you do if nothing is changed goes very quickly.) Once open Select the grey walls and set the Overriden Light Map to 32 from 1024.

You will repeat this for the floor going from 2048 to 64 and the two grey boxes from 1024 to 32.

Save the level and rebuild lighting. Lighting should now significantly decrease in build time from previous attempts. Since you do have a Low to Mid end CPU, the default Lightmap resolutions that the levels are using are set to high for your CPU and RAM setup. You should still get excellent looking lighting but you will need to stay on the lower end resolutions with your lighting builds.

Thank You

Eric Ketchum

Hello.
I spent tests, and I am ashamed that such a small thing for me has played such a role. At 4.6 and 4.7 tests from 32 to 512 permit light MAP were successful. Building was a success, and there was no friezes. Even if you fill in the scene even Static meshes.
However, it occurs at a value of 1024. hang for a while.
Perhaps you are right, and the limit of my CPU ends 512 resolution light MAP. To me it’s a little unclear. But this is enough for me.
Thank you for your patience and help in my question!