Bug Report: DuplicateTransient Broken with FNames (PIE)

I’m aware that will bandaid -fix the issue.

However, it breaks the purpose of ‘DuplicateTransient’ in the code.

I use this so when the artists/designers create a duplicate in the level, the Unique identifier code is re-created. And not directly copied. (Which breaks things)

So that is NOT a valid fix.

As mentioned before, this is a regression, as it worked fine in 4.4.1.