I didn’t screenshot the transition from IdleJump to IdleLanding, because that hasn’t really broken, but that just checks the UE4 provided Boolean IsFalling. I can get you a GitHub link in the next couple of hours.
I didn’t screenshot the transition from IdleJump to IdleLanding, because that hasn’t really broken, but that just checks the UE4 provided Boolean IsFalling. I can get you a GitHub link in the next couple of hours.