[Bug] Relevant Anim Time Remaining Doesn't Work when state has been copied and pasted

This is not fixed in 4.19, my Get Relevant Anim Time Remaining nodes still do not work in some cases. Nothing I do fixes them. The animations that existed before they randomly (as far as I can see) broke still work, but when I use a different animation or blendspace with all the same settings and near-identical animations they don’t. Anything I add after the fact does not work.

Maybe you fixed this single cause of the bug, but you haven’t fixed the bug. I do not know how to reproduce it, it just happens while I’m building a large animation blueprint after a while.

I can’t provide a project, NDA.