Same here. I have a project where my level is made up of square tiles, and depending on the type of tile, it uses a different component. I setup a test where it removes the 5th instance when I press the space bar. What happens the first time I press space bar is it removes the 5th instance, as well as the last instance. Any subsequent space bar presses just removes the last instance over and over again.
Oddly enough, the ‘Get Instance Count’ function will go down by 1 with each press, despite the first press removing 2.