[Bug] Instanced Static Mesh Component is broken in 4.17.1

HI Steeve,

Glad it’s finally working for you. As for instance index, the value should be usable for the duration of the game, as for saving the value to restore a state, you should also be able to use the index, unless there is something i’m not thinking (it’s been a few weeks i haven’t look at this code :wink: )
As for updating only changed/moved index, keep in mind part of the refactor that i did was exactly for this, as before it was always recreating everything from scratch when updating.

Let me know if you have some questions.