[BUG] get random point in navigable radius

Update: It seems to generate these big values only right after game start…

**Update2: I think I know what causes this. ** I use dynamic navmesh and navigation invokers. When the world generates, all the invokers generate navmesh around them. When the navmesh is still generating and then I run their behavior tree task, then it generates these big values. But when I wait e.g. 5 seconds before running behavior tree, it works correctly.

Conclusion for this bug: Don’t run any ‘Get Random Point In Radius’ functions right after start (when the navmesh still generates), wait a bit until navmesh is fully generated around invokers.
Thanks!