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[Bug]? Fresnel on VR (oculus) : L/R eye different
Development
Cinematics & Media
Camera
,
Oculus-Rift
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Effects
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question
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unreal-engine
anonymous_user_6cd82050
(anonymous_user_6cd82050)
May 12, 2016, 12:28am
7
btw this fix does not work with Tessellation enabled, not sure how to fix that yet.
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