Bug/featue. physics, moving spinning objects dont curve

thanks for the response.

Is it possible in UE4 to set up materials such that spin will generate curve. (or must this be handled in code or blueprint)

The example im thinking of is a snooker/pool table game (note this is not project relevant for me, but I am curious)

Also im curious if in UE4 2 adjacent materials can be created such that they have different friction, this would be usefull in driving games, eg grass next to tarmac.