BUG? - Enum text treated differently in editor and packaged project

Strings can have typos and string comparison is extremely slow. Even with usernames and passwords you’re comparing hashes, not the raw values. My point was mostly due to the fact that there is no reason to compare strings. Looking at your BP I’m going to take a wild guess and assume that you’re a Unity users who’s used to their messaging system? It’s an extremely unsafe way to call events due to the hard-typed nature of strings. If you want to refactor an event you can’t because that string literal is being used in 15 different places etc etc.