[BUG] Editor hangs after playing in standalone

Debugger in visual studio - not so useful if you’re not using code.

I’m getting freezes again without the HMD, so I guess this was a red herring anyway.

Having the exact same issue, happens every time for me now. I’ll try and reproduce in a completely clean project. Will report back…

I’m getting this too. My issue is that when I have Visual Studio open on my second monitor, the editor hangs. If I close it, it works fine.

Again, I’m talking about the editor hanging after playing a standalone game.

I can reproduce that when I drag my Visual Studio window on to the same monitor that is displaying my editor, the hang stops.

To narrow it down even further-- It doesn’t have to be visual studio. Watching a youtube video on a different monitor also creates the hang. Something to do with display adapter?

Hope that helps something.

This seems to be unrelated to Oculus. This problem is happening to me and I don’t have any VR headset at all.

@
Do you have any updates on this or need any more debug info?

Hmm it’s seriously affecting my work with 4.13. Guess I’ll have to downgrade to 4.12.

@ Let me know if you do want any extra debug details…
@Kisellev Thanks for the reply

It seems that they could not reproduce this issue at all((

Hello loraptor,

If you have any further information on how I could reproduce this issue on our end, please feel free to share that information and I will be happy to investigate further.

My replication steps :

  1. Launch 4.13.1
  2. New Project
  3. Desktop/Console, Maximum Quality, No Starter Content
  4. Name : debugProject
  5. Create Project
  6. Launch “Play in Standalone” 3 times
  7. One of those times, usually the third, the Editor locks up.

I’ve attached a dxdiag and a cpuz report incase they are useful. I will try on a fresh reboot when I get a chance.

Cheers!

I’m experiencing the same issue, although I do have a Web Browser widget in my scene playing a Youtube video (Could be related?)

Sorry for the late reply…Here is my dxdiag

Hello everybody…I have an update. If I run epic games launcher as an administrator and then open the project, everything works just fine…I tried it multiple times also on a fresh new project…Editor always freezes after standalone game but when I run EGL as an admin there is no freezing anymore.

I hope it will help you guys as well.

This didn’t work for me sadly

I can reproduce the issue with exactly same steps in 4.12.5. Will freeze at 3rd time starting in Standalone. Geforce 970 with drivers 375.70

Hi

I have a GeForce chipset on my graphics card and got Nvidia GeForce Experience installed with the drives. My current version is 3.1.0.52. Under Settings in the General section there is a share option:

114667-geforceexperienceshare.jpg

Switching that off solved the issue for me with Unreal Editor freezing after testing in Standalone mode.

I tested this on 4.13.2 with a blank blueprint project: desktop, max quality and no starter content. It kept freezing with the same setup when Share was enabled in GeForce Experience.

Hope this works for someone else, too!

EDIT: A fix for this is targeted for version 4.16: [UE-39240][2]

This seems to be working for me !!! a+ Gold star all that

it really works!! THX!!

Glad I could help!

Glad I could help you too!

Thanks, this worked for me.