BUG: "Compatible skeletons" doesn't get Animation Curves

I’m not sure what or even why you are trying to argue as none of what you are saying has anything to do with my post, and most of it isn’t even right.

Curves are stored on each individual skeleton but activated on animations. The node “Get All Curve Names” returns every curve that is stored on that skeleton.

I suggest you either test this stuff yourself before commenting on bug reports like this, where someone from Epic already said it was being worked on.

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