Bug changing screenpercentage with certain mirror modes with Oculus 0.6.0

Hi Rudy,

In answer to your questions,

  1. same issues with a blank blueprint project on 4.8.

  2. the only thing I did’nt mention is that it is important to change the screen percentage to a different value than the current one each time. i.e if your screen percentage is currently 100 then ’ hmd sp 100’ will have no effect.

DXDiag,txt

  1. No difference the issue remains the same.

Kindest Regards,

Opamp77