[Bug?] Can't return a struct reference from BlueprintCallable function.

Yeah, this *should *work, but it doesn’t. As you can see I tried this already and I get a value in BP, not a reference.

I’d like to use a pointer, but struct pointers aren’t allowed in BP. So I’m just trying to return a reference to the value that my pointer points to.

Oh this is sad. :frowning: A const reference parameter won’t do much help since I need to modify the referenced value in BP.

Well, I guess I’m gonna have to use a setter function then :p.

Thanks for your help tho, cheers!