[Bug] Blueprint classes recompiled when starting standalone game

I don’t know if this is going to be usefull for you but, if the module that is using those AnimGraphNode is the editor, you can set this in your .uproject file in order to avoid the crash:

	{
		"Name": "YourGameEditor",
		"Type": "Developer",
		"LoadingPhase": "Default"
	},

Juan,