[bug] Automatic rebuilding engine each time after change some C++ part of the project

The bug is still here on 5.3.2… This bug exist since 2014. WHY IT’S STILL HERE !? DO SOMETHING.

Same in 2024 with 5.4.1, it recompiles whole engine randomly when y are packing game, seems y can’t even rename folder with your project, it will do that.

Hmm the only “legit” way to do smth with it i found is in BuildConfiguration.cs of UnrealBuildTool, y can force to set bUsePrecompiled to true, tho y will need to do it manually seems like for any project after building.
public bool bUsePrecompiled { get; set; } = true