There’s no reason why AddOnScreenDebugMessage is changing your FVector, that doesn’t quite make sense to me. Try:
GEngine->AddOnScreenDebugMessage(-1, 0.02f, FColor::Green, ReturnAcceleration().ToString());
And see if the same thing happens.
There’s no reason why AddOnScreenDebugMessage is changing your FVector, that doesn’t quite make sense to me. Try:
GEngine->AddOnScreenDebugMessage(-1, 0.02f, FColor::Green, ReturnAcceleration().ToString());
And see if the same thing happens.