Sorry to necro, I am playing around with this in UE5.3 and I cannot seem to get this to work without the client disconnecting. I tried the solution @jacksonnexhip posted, I tried preloading the level like @Rama said. Even using the “Use Client Side Level Streaming Volumes” in the persistent level’s world settings and using streaming volumes to stream in a sublevel, the outcome is exactly the same. The level gets displayed for a second, then the client resets the map and I see it disconnected in the output log.
Any help appreciated!
Thanks an cheers!