[Bug][4.15] Client Load Level Instance Kicks Client

Has anybody got this working? I am still having issues with this in 5.3.

My setup:

  1. Generate a streaming level on the server using the Create Instance node

  2. Wait until the level Is Loaded and Is Visible are both true.

  3. Pass the level information to the clients and have them create the same streaming level with the same name as the server (same function as 1, but on each client.)

I have confirmed that the Unique Instance Names are identical on server and client, and that the server is definitely loaded before the client, and yet my clients are still kicked!

Can anybody help?

Jackson