Still, its also a valid point that we need to arbitrarily load just what we want.
I mean, you are bound for a memory crash should the system attempt to load every 8km tile around the 8km tile you selected just because the tiles are near it.
It may not be the case for landscape tiles in the old system, but try it with replacment 8km^2 meshes in the new one and that is precisely where you end up…
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