BrickGame

So, I checked it out. Doesn’t seem to be my problem, I think… I’m generating normals, it seems (If I go counter-clockwise on my triangles, the normals flip, so that means it’s not the raw normal generation that’s a problem, right?). I’m applying an instanced material, and the diffuse/roughness/metallic qualities all seem to be applying, just not the normal map. If you have any random thoughts on why a normal map wouldn’t apply to a procedurally generated mesh, I’d be all ears. Otherwise, thanks anyway. :slight_smile: