Hi everybody, sorry for letting this go so long without an update, but I finally updated BrickGame for 4.5. Enjoy!
There were some updates required to the BrickGame code to compile in 4.5. Not sure how you were able to get as far as you did, but once I fixed the compile errors I didn’t have any problems with the BrickGrid blueprint.
That would be cool! Somebody should try it out!
It should have collision with anything (the camera collision is from a CylinderComponent, same as a character would be). What might be happening is that collision components are only created for bricks in a relatively small radius around the viewer to reduce hitches when flying around. Try increasing the BrickGrid’s MaxCollisionDistance.