BrickGame

Here’s a build with the emissive bricks and the new sky (moon & clouds):
/releases/tag/v0.8

I was also able to push the draw distance out a bit by increasing the render chunk size. That was previously limited by the size of the regions, which was limited to what could be filled in with procedural terrain in a single frame. I optimized the terrain generation a bit, doubled the region size, and doubled the render chunk size.