Ultimately I am trying to do this
later on. But It doesn’t subtract
those two vectors. It simply prints
Touch Enter Actor world location.
Touch Begin Actor or Touched Component?
You may still be getting stale data as you try to access the pin data (Touched Component → Get World Location) after the Timeline has finished. Once the events pump the data in the variables, use those variables only instead of the event pins.
And it would not hurt to check if they’re still valid. Unless you’re 100% certain they’re valid, ofc.